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Minesweeper game3/9/2023 This has no meaning in the rules of the game, but can serve as an aid to logical deduction. In some implementations, a question mark may be placed in an unrevealed square. By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free, in which case they may be safely revealed, or mine-filled, in which they can be marked as such (which, in typical implementations, is effected by right-clicking the square and indicated by a flag graphic). In typical implementations, if this number is zero then the square appears blank, and the surrounding squares are automatically also revealed. Otherwise, a digit is revealed in the square, indicating the number of adjacent squares (typically, out of the possible eight) that contain mines. If a square containing a mine is revealed, the player loses the game. The game is played by revealing squares of the grid, typically by clicking them with a mouse. Typically, the size of the grid and the number of mines are set in advance by the user, either by entering the numbers or selecting from defined skill levels depending on the implementation. Some randomly selected squares, unknown to the player, are designated to contain mines. The player is initially presented with a grid of undistinguished squares.
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